Aerosmith

Aerosmith is an Rare Stand-type Unit Card with 4 attack and 5 health. It has a mana cost of 5 and the modifier Snipe.

Strategy
Aerosmith is easily one of the best mid-range units in the game with its health being just out of range of Hero's Sacrifice and it's Snipe modifier allowing it to avoid all damage when it attacks other units. With a well structured deck, as long as you have some defenses up or an empty board it is very easy to play Aerosmith. It's attack is high enough to kill most other common mid-range Units, like Silver Chariot, Lisa Lisa, and Straizo, and it's Snipe modifier lets it easily remove the shields of Units like Horus and Bad Company (Tank).

Aerosmith is a staple in most mid-range decks since it can easily deal with some of the more powerful units in Rush decks and many mid-range units against other mid-range decks.

Aerosmith does have to worry about combination Hero's Sacrifice and Emerald Splash plays, as well as other Aerosmiths and Snipe cards like King Crimson. Cards like Kars (Dancing Blade) and the much less common Death 13's World can cripple Aerosmith. Kars has 5 health, and his ability reduces Aerosmith's attack to 3, giving him plenty of range to finish it off. The obscure Death 13's World played with a Vanguard can turn Aerosmith from a major threat into fodder level material with only a measly 2 attack remaining, almost comparable to Dio's Head.

Synergies

 * Vanguard cards
 * Vanguard cards provide easy coverage for Aerosmith to swoop in and pick off Units while the opponent is forced to bash even more Units against your Vanguards.
 * Stand Arrow
 * While not one of the best cards, because Aerosmith is a Stand-type card, it can take advantage of Stand Arrow, boosting it's attack to 5 for almost guaranteed kills against all mid-ranged units, and giving it 6 health preventing it from being combo'd to death by Hero's Sacrifice and Emerald Splash.
 * Hol Horse
 * Due to Aerosmith's already great utility, Hol Horse can do everything the Stand Arrow does mentioned above, while also providing a distraction from the real threat, Aerosmith itself.
 * J.P. Polraneff
 * Due to Aerosmith's Stand classification, Polraneff's Invoke can boost Aerosmith's attack to a ridiculous 7, capable of killing almost all units except Star Platinum, Star Platinum: The World, The World, and Silver Chariot (Anubis Dual Wield).